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Desmond Al-Khalil

IT Specialist | Paranormal Investigation Tech | Equipment SUPERVISOR


Name: Desmond Al-Khalil

Born: Unknown

Date of Birth: August 14, 1988

Family: Father Ziad, mother Samira, older brother Fares, younger brother Rachid

Occupation: IT-Specialist at Maraheim Hospital


Role: Desmond is the technological wizard of P.I.G., responsible for all technical aspects of the investigations. He handles the setup and maintenance of all paranormal investigation equipment, including cameras, EMF detectors, and audio recorders. His IT expertise ensures that the team's data is securely stored and analyzed, and he often devises new tech solutions to aid in their investigations.

Personality: Desmond is the natural leader of the Paranorth Investigation Group (P.I.G.), with a keen ability to recognize and utilize each team member's strengths. He is analytical, resourceful, and possesses a calm demeanor that instills confidence in his team.


Interests: Desmond has a passion for technology and enjoys applying his IT skills to solve complex problems. He also harbors a fascination with the unknown, which drives his involvement in paranorth investigations.



Background

Desmond's parents, Ziad and Samira Al-Khalil, immigrated to Maraheim in the early 1990s, fleeing an unstable political climate. They established a high-end seaside restaurant, Casablanca Cove, which quickly became a success and secured the family's financial future. With his older brother Fares set to inherit the restaurant, Desmond was free to pursue his own interests.

Desmond chose to study computer science, aiming to modernize the family business with his skills. After graduation, he joined Maraheim Hospital as an IT support specialist. His competence and dedication saw him quickly rise to the position of head supervisor of IT.


The Mysterious Call

One late afternoon, just as Desmond was about to leave work, he received an unusual call from the Chief of the Psychiatric Unit. Typically, Desmond was only contacted directly when his staff had exhausted all other options. The chief explained an issue with accessing a patient's records, prompting Desmond to investigate.


Upon attempting to access the file, Desmond encountered an error code he had never seen before. This was unprecedented, as his administrative privileges should have allowed full access. Concerned about a potential security breach, Desmond headed to the psychiatric unit.

Using the treating doctor's username and his own admin password, Desmond managed to bypass the error. He discovered that access to this particular file had been deliberately restricted. The patient, a woman born in 1975 and committed since 1998, had fallen from a third-floor window of the old psychiatric institute, which had closed in 1975.


Intrigued by the Unknown

This peculiar case piqued Desmond's curiosity. He delved into public archives from 1998, uncovering a series of strange occurrences in Maraheim. Reports of mysterious creatures and patients with inexplicable injuries began to surface. During his investigation, Desmond encountered Sofia Jäger, who was also intrigued by the bizarre reports.


Desmond Today

As the leader of P.I.G., Desmond combines his technical expertise with his investigative instincts. His ability to understand and leverage his team's strengths makes him an effective and respected leader. Desmond's calm and methodical approach ensures that the group remains focused, even when faced with the most perplexing supernatural phenomena. His fascination with the unknown continues to drive him, as he seeks to uncover the mysteries that lie beneath the surface of Maraheim.


Visual Description

Desmond Al-Khalil is a tall, well-built man with a commanding presence. He has a rich olive complexion, inherited from his Middle Eastern heritage. His dark, curly hair is neatly trimmed, and his well-groomed beard adds to his distinguished look. Desmond's eyes are a deep brown, often reflecting his intense focus and analytical mind.


He typically dresses in smart-casual attire, favoring well-fitted shirts and trousers that allow him to move comfortably between the office and field investigations. Desmond's calm and composed demeanor is reflected in his posture and the way he carries himself, exuding a quiet confidence that reassures those around him. Whether in the glow of a computer screen or amidst the eerie silence of a haunted site, Desmond remains the steady anchor of P.I.G., guiding his team through the mysteries of Maraheim.


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